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Early Access · Steam

Reflectron

One ball, a swarm of pentagons, and a grid that takes every beat. Brick-breaker meets Geometry Wars, with a pinch of Vampire Survivors.

Windows · English & French · Keyboard or gamepad

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Every run posts its score online under your Steam name. One score per player: the best one stays.

The loop

Three ideas
You never shoot

The ball does the work

You move, you dash, and the ball does the killing. Your job is to place it so it cuts through the swarm. All the tension lives in that gap: the weapon bounces on its own and only half listens to you.

140 BPM

Everything lands on the beat

Pulses, grid waves, screen transitions: it all quantises to the musical grid. The game does not play a track, it follows one. Only impact is exempt, because a hit-stop that waits for the next beat is no longer a hit-stop.

34 upgrades

A run bends out of shape

Every XP tier deals three cards across three rarities. Effects stack until they change what the run even is: glass ball, killing dash, frenzy. Then you die, and the shop keeps what you earned.

Bestiary

7 archetypes

All pentagons: the silhouette tells you nothing, only size, tint and face do. You read a threat by its colour, not its shape. The thumbnails below are rendered by the game itself, glow included. Real bodies, real faces, real relative sizes.

Initron

Initron

1 hit point

Charges straight at you. The bread and butter of the bestiary, and it dies in one hit.

HP1
Speed2.80
Points10
Fractron

Fractron

1 hit point

The hit that kills it leaves three shards behind, already heading your way.

HP1
Speed2.20
Points5
Goliatron

Goliatron

3 hit points

Three hit points, shrinking with each one it takes. Slow, but you have to come back for it.

HP3
Speed1.75
Points15
Blastron

Blastron

1 hit point

A turret. Five projectiles fanned out every three seconds, warning flicker included.

HP1
Speed0.90
Points5
Turbotron

Turbotron

1 hit point

The fastest and twitchiest of the lot. It expires on its own after six seconds, and gives you neither points nor combo.

HP1
Speed3.50
Points5
Copytron

Copytron

1 hit point

The echo. It never attacks: it records where you stood and replays it three seconds later. No face, just a trail.

HP1
Speed2.20
Points5
Megatron

Megatron

2 hit points

Two hit points. The first hit it survives kicks it into second gear.

HP2
Speed1.10 / 1.75
Points20

Power-ups

Picked up off the floor
Multiball

Multiball

Extra balls, each rolling its own tint at random.

Larger Ball

Larger Ball

The ball swells. It forgives sloppy positioning.

Slow Motion

Slow Motion

The world slows, the music goes muffled. Just enough to take back control.

Speed Up

Speed Up

Everything speeds up. More bounces per second, more of everything.

Under the hood

Godot 4.7

No physics engine: circles, reflections, and one explicit tick order written once by hand. The timestep is capped and the ball substepped, otherwise it would tunnel straight through enemies the moment things get heavy.

0sprites. Every shape is a polygon drawn at runtime, which is what lets it deform without losing a pixel.
140beats per minute. One authoritative musical clock that spawns and pulses hang off.
34upgrades across three rarities, with a bench proving each effect is actually read by the simulation.
10aspect ratios held, from 5:4 to 48:9. The framing recomputes, it never crops.

A run lasts as long as you hold on

View on Steam2.99